My Godot project isn't opening

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:bust_in_silhouette: Asked By JulioYagami

OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Bay Trail
ERROR: _load: No loader found for resource: res://
At: core/io/resource_loader.cpp:285.
ERROR: _create_autoload: Can’t autoload:
At: editor/editor_autoload_settings.cpp:305.
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on Issues · godotengine/godot · GitHub
[1] /lib/x86_64-linux-gnu/ [0x7fe8ba271470] (??:0)
[2] ./Godot_v3.1.1-stable_x11.64() [0x2151351] (??:?)
[3] ./Godot_v3.1.1-stable_x11.64() [0x97cc79] (??:?)
[4] ./Godot_v3.1.1-stable_x11.64() [0x112dc99] (??:?)
[5] ./Godot_v3.1.1-stable_x11.64() [0x1048102] (??:?)
[6] ./Godot_v3.1.1-stable_x11.64() [0xe3446a] (:?)
[7] ./Godot_v3.1.1-stable_x11.64() [0x7c53d4] (??:?)
[8] /lib/x86_64-linux-gnu/ [0x7fe8ba2521e3] (??:0)
[9] ./Godot_v3.1.1-stable_x11.64() [0x7d2c1e] (??:?)
Abortado (imagem do núcleo gravada)

I can’t figure out what’s wrong. Maybe use strace to track down the problem?

Ertain | 2019-11-15 01:54

:bust_in_silhouette: Reply From: zen3001

“ERROR: load: No loader found for resource: res://”
you might have deleted, moved or most likely renamed your main folder, externally