My player still moves even after its paused

You didn’t give a lot to go off. You could paste in your player’s movement script and the full pause script.

Here’s how: (Not mine, but it works)

Anyways, from the information this post currently provides, have you tried checking if the game is paused when the character movement functions trigger?

Like if is_paused == true: return on the top of the character movement functions.

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