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Sprites are 64x64, viewport is 1280x720
How do i fix this?
This is a known issue (this example uses ColorRects, not tiles, but the principle is the same). Fine 1-3 px detail gets crushed/distorted when the user zooms. Technically I think it can also happen with images that aren’t finely detailed if the zoom gets too extreme. I’m not aware of a way for you to fix this, sorry.
DDoop | 2023-05-15 18:22