My turn-based RPG

Currently working on a game inspired by the Darkest Dungeon and DnD. Player has to control 8 heroes and fight their way through different locations, collect treasure and new equipment, which can then be sold at outposts. Right now I have the basic attack system with the ability to choose different moves, block and dodge mechanics, interception(allows heroes to force enemy to attack them instead of hero’s ally. Tanks will have higher interception, when DPS and supports will have lower). Right now I am working on status effects. I am planning to add stamina and mana mechanic, ability to buff and heal allies, other battle actions which can be used instead of attacking (like defend or evade) and a better magic system. Once all of these mechanics are ready, I will release the early demo of battle system.

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