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I have a pretty basic understanding of the network.
After reading the official tutorial I end up with more questions than I would like to have.
As far as I know there are 2 main ways to do network:
What model is using godot? I would really like the answer to be the model on the left, since the impact on the bandwidth (for the clients) is exponential for the model on the right.
I was wondering since when sending an rpc all network entities are informed, so are they informed directly (right schema) or is the server informed first and then it broadcasts the call to all clients (left schema)?
When using the rpc_id function, are all the network entities receiving the call and checking if they are the target, or is just the target entity receiving the call?
Are the IPs private? I think it pretty much depends on the previous questions, the server ip has to be known by the clients, but I would like to know if the ips are private, if none of the clients can see others client’s ip?