Hi
i have just started learning GODOT 4 and i basically putting a 3d model from Maximo with animation and moving it around a ground place.
camera is independent from player. when camera is rotated, player forward is re adjusted to match that of camera. however, once new forward is assigned to player, player rotates 90 deg and scale is reset to 1. i then have to offset that 90 deg and re-assign back model to original scale.
the movement when i move model in different direction is not smooth and jittery even thu i used lerp_angle but the weight can only be set as 1 otherwise the rotation would not be correct for model.
please advice on what im doing wrong. i need a smooth rotation of character from idle to new direction. below is video and code, plz advice.