Need help with importing animations done along a Bezier Circle

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:bust_in_silhouette: Asked By kgomotso

Hello everyone. I came across a Blender tutorial that showed me how to model, rig and animate tread tracks. You basically create a Bezier Circle that you will use to model the track and animate with. You use a control mesh with a curve modifier to achieve this.
The results come out quite good in Blender, but once I import it into Godot the animation follows the path of the control mesh and not the circle. I’ve been trying all sorts of hacks for hours now. Please help.

:bust_in_silhouette: Reply From: ralle

maybe you should post the godot project and the blender tutorial to be helped.