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Asked By
superjorem
what code can i use the “egg hits the platform/floor and not be counted and be destroy at the same time”…im using node2d for the Egg and staticbody2d for the platform/floor…i need some bright minds here ehehehe thanks in advance…
You would need to use a signal from the static body, so that when a body/area enters its collision zone you can call functions etc.
It may make sense to have the egg as a kinematic body, so that when it falls you can use the signal _on_body_entered() to call body.queuefree(), i.e., the body that enters and touches the floor/platform gets destroyed
Egg should be a rigidbody, ground plane should do the detecting since it’s the “killer” in this case; maybe replace ground plane with an Area instead? KinematicBody is used when you want to control the object entirely (ie, your own gravity and such)