
new main menu background (window is still work in progress)
ABOUT
Neon Rain is an isometric 2D-Game with (nearly) full handdrawn graphics. Its set in a near future cyberpunk world, similar to the 1995 “Ghost in the Shell”. Its a full decision driven story-RPG, there are no combat mechanics or whatsoever. Even action sequences are handled with timed decisions - that change the course of the story.
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Even though every option will lead in the end in a more or less similar direction, the ways you can go there differ a lot. Some decisions may not have an instant visible outcome, but every decision matters. Some may just change how much another character likes you, others may give you a certain reputation over time. And some will set things in motion that will come back at you much later.
The city exploration is in 2D isometric perspective, in a very limited but (nearly) open world. The cutscenes are in stillframes, but fully voiced and with music and sound, so that it still creates a bit the illusion of a dynamic scene. There are no map markers, if you want to find the way, just ask a random person on the street - some might help you. If you are worried about a friend you didn’t hear from in a while, just call them. I want to really immerse the player in my little cyberpunk world, so the dialogue is the core of the whole game.
STORY
Lin wakes up between trashbags in a backyard in the middle of the night. She has neither memories on how she got there, nor can she remember anything about herself, not even her real name. The only thing she quickly realizes: she is a cyborg - with a full body prothesis and is seriously damaged. But her cyberware is so advanced, that basically no mechanic in the city can fix her. So the search for her lost memories becomes a race against time, because she doesn’t know if she will find a solution for her problems, or if her body malfunctions will electrocute and fry her brain before that. And as if all this would not be enough, she gets followed by several underground goons and has no memory why.
TEAM
The team is basically just me for most of it. I work together with a freelance composer, who already produced several awesome tracks for my project. Aside from that there are some semi-professional freelance voiceactors who voice the main characters and most of the side characters are simply voiced by some friends.
STATE OF DEVELOPMENT
Currently most of it is still in sketches and dialogue scripts. There are some half-finished maps, character sprites, 7 Soundtracks (out of at least 24), and some already voiced lines. I worked in the RPG-Maker-Engine before, where I had the base construct basically finished and “just” needed to fill it with content. But to change the Engine to my needs I had to create a hell of workarounds that ended up in total chaos. So I switched to Godot and I’m still working on get everything going, but it comes along
IMPRESSIONS
Characterdesign - Lin & Exploration in iso-perspective
Old cover (needs an update to the new artstyle) & Old Main Menu background

One of the old cutscene artworks (needs an update to the new artstyle as well)
Animation in Godot so far
Soundtrack