Hi everyone,
I’m a solo developer, and Neon Swarm is the first game I’ve ever released. I made it with Godot 4, and it came out on Google Play this week. I would be really grateful for your feedback.
Real gameplay from all 8 maps (unedited frames):
What it is: a portrait survivor roguelike. You steer a mech, your weapons fire on their own, and you level up mid-run by picking weapons and modules from three cards.
- 15 weapons, each with an evolved form, plus fusions
- 6 pilots with their own abilities, 8 maps and bosses
- No energy system. Ads are optional rewarded ads only, never during a run
Gameplay video (about 1 minute, real game footage): https://www.youtube.com/watch?v=fdvb42UX1mk
Google Play: https://play.google.com/store/apps/details?id=com.gentleaps.neonswarm
I’d love to hear anything: what felt good, what was confusing, where you got stuck, how it runs on your phone. Bug reports are very welcome too, and I’m happy to answer questions about how it was built in Godot.
If you enjoy it, an honest review on Google Play would help a small first game a lot.
Thank you for reading, and thanks in advance for any feedback!
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Congratulations on releasing your first game, that is a big milestone for a solo developer. The neon look in the screenshots is clear and readable, and having 8 maps with different bosses sounds like a lot of content. I hope the launch goes well, and I will keep an eye out for how players find the pilot abilities.
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Hey, I just tried your game out, it’s pretty dope and kinda easy if you ask me, I’m in map 4 already. Also the bosses attacks are a bit repetitive. Aside that every other thing is great, I didn’t see any ads though… did you monetize it?
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i am installing this game in my mobile 
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Thanks a lot for playing and for the honest feedback, glad you’re enjoying it! 
Your timing is great: game feel and difficulty are exactly what I’m working on right now. A big update is coming within a week, with changes to the maps, characters and creatures, and to how the game feels overall. Your points about difficulty and repetitive boss attacks are going straight onto that list.
Ads: yes, but only optional rewarded ones. No forced ads and never during a run; you only see one if you choose to watch it for a bonus. That’s on purpose.
If you have a minute, an honest review on Google Play would help me a lot. And I’d love to hear what you think after the update. Thanks again!
Thanks a lot, Ali!
That really means a lot. Hope you enjoy it! After a few runs I’d love to hear what you think: what felt fun, what felt hard or confusing, and any bugs you spot. Which map did you reach? 
And if you have a minute, an honest rating or review on Google Play would help a lot. As a small indie game, every review really makes a difference. Thanks again! 
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Thank you, that means a lot! It really was a long road as a solo dev. Glad the neon style reads clearly, that was one of my main goals on a small phone screen. Each pilot plays a bit differently, so I’m curious which one players end up liking most. If you give it a try, I’d love to hear your thoughts!
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Thanks a lot for the review, really appreciate it! You’re right that every map has the same rectangular outline today; the inside changes from map to map (tunnels, rooms, and later islands and ring walls) and each map brings its own hazards, but I can see the outline and colours make them feel alike. I’ll look at making the maps feel more different, including the shape idea. What made them feel the most alike to you, the outline or the space inside?
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I rate this game with my brother account:
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Thanks a lot to you and your brother for the kind review, it really means a lot! Glad you’re both enjoying the game. More updates are on the way, so stay tuned.
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can you create this game assets like buttons and also what is a way that you use to make a vibration system when i click any button the button sound is play and mobile vibrator vibrates how is this possible.
Can you upload their apk into other sites
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In how many days you develope this game.
My english is not very best like you and other please skip small mistakes..
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Hey, no worries about your English, it’s perfectly clear! To answer your questions: yes, we make all the game’s assets ourselves, including the buttons. The vibration comes built into Godot: every button plays its sound and calls Input.vibrate_handheld() for a short pulse at the same moment (players can turn it off in Settings). For now the game is only on Google Play. Development took about 3 months. We released a bit early on purpose to collect feedback like yours, and it’s really helping. We’re already working on the feedback you all shared, and right now we’re remaking every asset from scratch: characters, enemies, maps and sounds. In a week or two you’ll find a very different game. Thanks again for all your support!
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Well since you are reworking some stuff maybe you can consider adding some more animations for the character as well