No C# code completion?

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:bust_in_silhouette: Asked By Lajbert


The Editor doesn’t seem to do code completion for C# on Windows or Mac.
Any solution for this?

Thank you

:bust_in_silhouette: Reply From: Gluon

If you go into the options in the debug section check the box for “Wait for debugger” and this should fix the issue

Thanks man, it didn’t help, but it doesn’t allow my game to start, it freezes waiting for the debugger :slight_smile: I just switched to VS for now, it seems to be working fine there.

Lajbert | 2023-01-09 13:14

Okay well I dont know your full setup but you could try changing the useModernNet to false in VScode as you can’t use both mono and .NET framework. Then ensure that you have set “omnisharp.useGlobalMono”: “always”, then try restarting OmniSharp and VsCode.

Gluon | 2023-01-09 13:20

Well in VS it’s fine so I’ll stick to in for now, and I found that for Godot editor it’s not going to work for a while as the issue is still open.
Thanks for the help!

Lajbert | 2023-01-10 08:05