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E 0:00:01.482 is_action_pressed: Request for nonexistent InputMap action ‘right’.
<Error de C++>Condition “!has_action” is true. Returned: false
<Fuente C++> main/input_default.cpp:102 @ is_action_pressed()
KinematicBody2D.gd:9 @ get_input()
KinematicBody2D.gd:20 @ _physics_process()