No entiendo cual es el problema :c

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:bust_in_silhouette: Asked By Popolotos

E 0:00:01.482 is_action_pressed: Request for nonexistent InputMap action ‘right’.
<Error de C++>Condition “!has_action” is true. Returned: false
<Fuente C++> main/input_default.cpp:102 @ is_action_pressed()
KinematicBody2D.gd:9 @ get_input()
KinematicBody2D.gd:20 @ _physics_process()

:bust_in_silhouette: Reply From: exuin

This means that there is no action called right in your input map. You need to go into project settings, go to the input map tab, and create an action called right. Alternately, you can use the ui_right action that exists by default.