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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | lucascoliveira819 |
Hello everyone!
I have a problem with my godot. I get this error:
Node not Found Background
But it doesn’t make any sense for me to receive this error, I don’t know why. I know this error is when godot can’t find the node, but I don’t understand why it can’t find the node, it’s all right in the programming!
Important informations:
When I test the game, it works normally, but when I test the scene in the editor, it gives these errors, I’m using the tool, because, this script is to work in the game and in the inspector, for game designers, to test the look.
When I turn on the _init function, the error is bigger, it doesn’t find, not only the background, but all nodes:
Please someone help me to solve this problem, I don’t know what else to do!!!
Minha cena:
Meu script:
`tool
extends Node2D
"""##### EXPORTS ######"""
""" Fonts and Collors"""
export(Font) var single_message_font setget _set_single_message_font
export(Color) var single_message_color_font setget _set_single_message_color_font
export(Font) var number_of_symbols_to_win_font setget _set_number_of_symbols_to_win_font
export(Color) var number_of_symbols_to_win_color_font setget _set_number_of_symbols_to_win_color_font
export(Font) var win_message_font setget _set_win_message_font
export(Color) var win_message_color_font setget _set_win_message_color_font
export(Texture) var background_texture setget _set_background_texture
""" #################"""
""" Messages"""
export(String) var ready_text = "PRESS SPIN TO START"
export(String) var good_luck_text = "GOOD LUCK!"
export(String) var pay_line_text = "ON LINE {0} PAYS {1}"
export(String) var scatters_pay_text = "SCATTERS PAY" ##Scatters Pay {0} -> é o 3x 4x e etc..
export(String) var none_text = "NONE"
""" ########"""
""" Size and Positions"""
export(Vector2) var number_of_symbols_to_win_position: Vector2 = Vector2(10, 0)
export(Vector2) var win_message_position: Vector2 = Vector2(120, 10)
export(Vector2) var single_message_center_position: Vector2 = Vector2(0, 7)
export(Vector2) var symbol_img_size: Vector2 = Vector2(0 , 0)
export(Vector2) var symbol_img_position: Vector2 = Vector2(0 , 0)
""" #################"""
""" variables for tests"""
export(String) var symbol_img_path_default: String = "res://assets/machine/symbols/aladdin/win/aladdin-loop_00.png"
export(String) var test_text = "PRESS SPIN TO START" setget _set_test_single_message
export(bool) var test_pay_message setget _set_test_pay_message
""" ####################"
"""###################"""
var screen_amount_type : int
var id = 0
var amount = 0
var symbol_path : String
var win_combo : WinCombo
var win_combo_mapping = {}
onready var background: Sprite = $Background
onready var single_message: Label = $Canvas/SingleMessage
onready var complex_message: BoxContainer = $Canvas/ComplexMessage
onready var number_of_symbols_to_win: Label = $Canvas/ComplexMessage/NumberOfSymbolsToWin
onready var symbol_img: TextureRect = $Canvas/ComplexMessage/SymbolImg
onready var win_message: Label = $Canvas/ComplexMessage/WinMessage
onready var canvas: Control = $Canvas
enum TextType {
NONE,
READY,
GOOD_LUCK,
PAY_LINE,
PAY_SCATTERS,
TEST
}
class WinCombo :
var symbol_id : int
var number_of_trigger_symbols : int
"""Start Functions"""
func _init():
background = $Background
single_message = $Canvas/SingleMessage
complex_message = $Canvas/ComplexMessage
number_of_symbols_to_win = $Canvas/ComplexMessage/NumberOfSymbolsToWin
symbol_img = $Canvas/ComplexMessage/SymbolImg
win_message = $Canvas/ComplexMessage/WinMessage
canvas = $Canvas
"""###################"""
"""Setters Functions"""
func _set_test_single_message(value) -> void:
if Engine.editor_hint:
single_message = $Canvas/SingleMessage
test_text = value
_update_labels(TextType.TEST)
func _set_test_pay_message(value) -> void:
if Engine.editor_hint:
complex_message = $Canvas/ComplexMessage
number_of_symbols_to_win = $Canvas/ComplexMessage/NumberOfSymbolsToWin
symbol_img = $Canvas/ComplexMessage/SymbolImg
win_message = $Canvas/ComplexMessage/WinMessage
canvas = $Canvas
show_payline("3x", 300, symbol_img_path_default)
pass
func _set_single_message_font(new_single_message_font) :
single_message_font = new_single_message_font
if single_message != null:
single_message.set("custom_fonts/font", single_message_font)
func _set_number_of_symbols_to_win_font(new_single_message_font) :
number_of_symbols_to_win_font = new_single_message_font
if number_of_symbols_to_win != null:
number_of_symbols_to_win.set("custom_fonts/font", single_message_font)
func _set_win_message_font(new_single_message_font) :
win_message_font = new_single_message_font
if win_message != null:
win_message.set("custom_fonts/font", single_message_font)
func _set_single_message_color_font(new_color) -> void:
single_message_color_font = new_color
if single_message == null: return
single_message.set("custom_colors/font_color", single_message_color_font)
func _set_number_of_symbols_to_win_color_font(new_color) -> void:
number_of_symbols_to_win_color_font = new_color
if number_of_symbols_to_win == null: return
number_of_symbols_to_win.set("custom_colors/font_color", number_of_symbols_to_win_color_font)
func _set_win_message_color_font(new_color) -> void:
win_message_color_font = new_color
if win_message == null: return
win_message.set("custom_colors/font_color", win_message_color_font)
func _set_background_texture(new_background_texture):
if Engine.editor_hint:
background = $Background
background_texture = new_background_texture
if background != null:
background.texture = background_texture
background.centered = true
"""###################"""