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I want my level designer to be able to add animations into the level easily. So I made this node with a few preset animations that he can switch through. I wanted the animations to start playing in-editor so he can tell that they changed, edit the speed, ect. so I made it a tool.
Now though, every time I save the level I get this weird error message: “Node not found: animation”, and then one for calling a function on a null instance. This doesn’t appear when calling the function after saving, or in any of the other setters, or in game. What can I do to fix this?