Node Replication/Sync in Godot?

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:bust_in_silhouette: Asked By taromochi


I’m new to Godot and find it really easy to use.

I’m working on a p2p real-time action game, I’ve gone through several networking tutorials and have steam p2p working with a lobby.

I wonder if Godot has the functionality to replicate nodes automatically across all connected clients, something similar to Property Replication in UE4? Or I need to implement everything from scratch, including basic stuff like character moving, status change?

I really appreciate pointing me in the right direction. :smiley:

If I recall correctly, there is not.
You can check these though: Networking — Godot Engine (stable) documentation in English


nightrobin | 2020-07-03 08:15