Nonexistent function 'que_free'

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:bust_in_silhouette: Asked By aephemerial

Hello everyone,

I’m currently following a tutorial that show’s how to create a simple game in Godot. It’s nothing fancy - I just want to learn and understand better the engine and coding languages because I basically know nothing .

At the moment I seem to be stuck when hitting the enemy with a bullet, the game stops and the following error pops up.

Invalid call. Nonexistent function ‘que_free’ in base ‘Sprite(’

I understood that something in the is off - cant figure what actually.

Here’s the script:

extends Sprite

var velocity = Vector2(1,0)
var speed = 250

var look_once = true

func _process(delta):
	if look_once:
		look_once = false
	global_position += velocity.rotated(rotation) * speed * delta

func _on_VisibilityNotifier2D_screen_exited():
:bust_in_silhouette: Reply From: Inces

The error doesn’t come from this script. There is misspelled function call somewhere else in your code. Make sure You are not running some other bullet code. There must be que_free instead of queue_free somewhere