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I’m trying to add a normal map to an autotile tileset. This answer
says “If you use autotile, you just need to set the complete normal map once.”
I understand to create a normal map of this region:
And add this normal map to the Normal Map property of the region:
But this does not work – the selected normal map sprites do not fit the autotile sprites (light from lower left):
How should the normal map sprite look like?