Now Available: Stahldrache, a Top-down Vehicular Shooter

Stahldrache is now shipping on Steam!

It is 2375. Seven years ago, news of the disaster at Arachne Quintus arrived at Earth; a colony ship lost with all hands in a vicious attack. With thousands of other ships in transit to other worlds, authorities scrambled for answers…

Nearly a century before, colony ships had begun leaving for new systems. The ships were big and slow, so small, fast automated ships were sent in advance; these would arrive decades earlier, and begin terraforming and establishing infrastructure for the colonists. This was the DAVIT (Durable Automated Vanguard Infrastructure & Terraforming) Project.

Something had gone wrong with the DAVIT systems; on every planet, they had turned hostile and would attack anything that approached. They had to be neutralized, or the Arachne Quintus disaster would repeat a thousand times over.

A new project (the Stahldrache Project) was thrown together as quickly as possible. Since the time of the colonial exodus, technology had advanced, and superluminal travel became practical. Or at least, practical enough to be used in desperation in a series of emergency rescue missions…

A series of small carrier ships were built, capable of jumping to an afflicted system and dropping a drone fighter and a supply base to the planet. You are flying that fighter, using a hyperwave link; you must destroy the AI control nodes to neutralize the DAVIT systems. Your supply base can build new fighters and repair and rearm you, so you can keep going until the mission is complete.

Except… the AI systems are building hyperwave jammers. If you can’t destroy the control nodes before the jammer is completed, contact with the system will be lost. The carrier will initiate orbital bombardment to neutralize the AI. That will leave the planet in rough shape for the colonists.

Don’t let that happen. Get in there and take those control nodes out before they can jam you. You’re an expert pilot, one of the best, and you can make this happen. We’re counting on you!

3 Likes

Windows only ? :frowning: How about Mac Users

I might do mac at some point, but I’d have to start paying for dev access again. I’m actually more likely to release a Linux version, since 99%+ of the development time was actually on a Gentoo box.

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Can’t just do it as dmg through itch.io?

Unless itch.io has found some way around it, macos binaries have to be signed by a licensed developer, or Gatekeeper throws up scary dialogs about how this is clearly an attempt to hack their computer and refuses to run the game. The user has to go to Settings->Privacy & Security (I think?) and then find the thing that lets them say “no, really, I meant to run that, yes I know it might explode my computer please let me run it anyways please”.

This process gets a little worse every OS release, and we’re due a new version of macos in a month or so.

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I noticed with simple project , I was able to use personal team ( free account) , copy developer id from binary of empty Xcode compiled project and then it use it as id of developer ( downside it expires every week on iOS , but easily recompiled ).

Yes this message from gatekeeper is annoying, it’s 2 clicks to do , but one thing I noticed even if you open someone project with dylib files it will throw this warning of can’t scan and check for malware .

Well the new OS it only focused on design , and some useless features so I doubts they made extra effort to make it more difficult.

The problem is, if the signing key expires, the app won’t run. Which means if I do a signed game, I’m committing to keeping a live developer account indefinitely. If I decide not to pay the tithe five years from now, all the mac copies of the game die. Including ones that are already installed on paying customers’ machines.

If I don’t do a signed game, I have to explain how to hoop-jump through the “please let me run this game I bought” process, and it’s still probably going to result in a lot of refunds and tech support.

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That’s insane , they really want push subscription on everything

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