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Recently got into Godot and I love it.
In my small project, I noticed what seemed like an unusual large number of objects, thinking that I must have made a mistake, such as infinitely creating something in the physics process.
However, I then started an “empty” project with just a single node in the tree and Godot still registers around 1000 objects at runtime. This isn’t an issue and I suppose that it is normal, but for curiosity’s sake, could someone explain the nature of these objects?
Are these the the inherent methods like _physics_process? But 1000 objects?
Thanks for helping my understanding ^^
where exactly do you get the 1000 objects listed ?
5pectre7 | 2021-11-21 20:56
They are listed in the performance monitor in debugger.
Tsune | 2021-11-22 05:54