[Off Topic] - Why Is A.I. Generated Content Like Music & Images Looked Down Upon In Video Games?

  1. You produce worse product

  2. You do less work, and even less networking with other professionals

  3. It infringes upon the works sampled by the models

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Yes, thats what I am saying.

You can do both. You can give a positive example while also criticizing the people who do stuff thats bad. And no, it’s not better, if by better you mean more effective. A positive exmaple is a suggestion of what they might do instead. But if people are outright rejected, like OP was on Newgrounds, they can’t do it anymore.
Fundamentally, putting your hand on the stove has to hurt.

This was a fever dream to read.

The existence of AI continues to waste my time instead of saving it

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Fair enough. Though based on the fact that you use LLMs sometimes, I also wonder if you might be projecting that others are attacking you sometimes when they are not.

My takeaway was similar. Basically they’re trying to IPO, which is hard anyway, and since LLMs get bad press no matter what, and AOC is championing a bill against weaponizing video generation against people, and they were having trouble controlling it, and they couldn’t monetize it - it wasn’t worth the hassle. Also, apparently no money changed hands between them and Disney. Since Disney was supposed to get stock in the deal (I believe), this also prevents them from being partially owned by Disney and a potential hostile takeover down the road from inside.

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This is incredibly common. I experienced this several times, and unfortunately most of the time the moderators on here felt like it’s fine and nothing bad happened, even though instead of challenging my ideas that I put up, they attacked me, my character, and my knowledge.

They see me putting up a suggestion for a new tag on the forum as a personal attack.

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Yeah, I was just talking with @normalized about this. I experience it a lot when answering questions and presenting the X-Y Problem, or when offering an alternative way to do something. I honestly think in part it’s the sunk cost fallacy. Sometimes people have invested so much time and energy into something that their ego gets tied up in making that solution work.

I have also felt the tug of feeling attacked by people who hate LLMs with a fiery white-hot fury. But I learned long ago that I can’t make life decisions based on what the mob thinks. The reality of the world is sometimes to survive, you have to make decisions not everyone is going to agree with. We live in a more polarized, black and white world they days, but the world has always been the same shades of grey.

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I can absolutely agree with the experience of people reacting negatively to suggesting alternative solutions, and people being far too emotionally invested in their pet solution to be reasonable and consider alternatives

And I don’t mean people still choosing their idea or supporting it, but people being upset at the mere suggestion that an alternative might be a good idea, or that there are some existing ways (that are perhaps mildly inconvenient) to solve something that doesn’t require a whole new thing

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The more I look at the proposed traits system for GDScript, the more I wish it wouldn’t happen. Godot already has a way to handle this through nodes as components, and once you figure that out, it’s pretty damn elegant. It also is much more useful and visual for beginners. Adding in traits is just going to create an alternate “approved”/“right” way to do things that is going to be more confusing. (Though I admit I’ll be tempted to use it.) I just think it adds cognitive complexity to making decision about how to do things in Godot.

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This is a tangent, but I think some people I’ve talked to have assumed I’ve fallen into the X-Y Problem trap. I didn’t know this was a named phenomenon until you mentioned it here, and now some previous interactions I’ve had make a lot more sense.

I like to experiment with stuff, so often I’m writing code with no intent on solving a specific problem outside of “I want see how this works”. A couple times I’ve asked a question about something I’m doing, and instead of receiving help with the issue, I’ve been interrogated.

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Again though, the fact that country sides are being torn apart due to this is already a thing with society expanding, and really, Alexa was already an issue, now we have actual AI models controlling cars and other appliances that DONT even need it; as much as i dislike the movie Wall-E, it seems like that is where the world is going, its the laziness, driving isnt that much harder than playing F-ZERO, why do we need AI to do it for us?

My mind cannot possibly explain how baffled i am with the reasons for AI’s existence…
There is no purpose for this waste of resources, at least with the sora being shut down there is a bit more hope for the future, still doesnt address the future issues to come though.

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Whatever you paid for this, I think it was too much. Those logos look “fine” in the sense that they look generic and like they won’t stand out on a storefront.

Besides, why pay out the nose for an AI-generated logo when MS Paint is free?

Three artstyles in one image, AI would never.

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I agree, people using AI to write simple things that they could just write themselves, it becomes such a crutch beyond just so much damage globally it damages the person itself

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I’d never buy a product that has a logo looking like that. Apparent overbearing polish without substance. It screams “fake!”.

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All that “interrogation” is asking for information you should have - but didn’t - supply. Without it, your problem likely cannot be fully understood nor solved.

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No, the questions were asking me for superfluous information. The first time, I was trying to fix some broken collision but the person helping me instead fixated on the code I was trying to run when the collision occurred. To paraphrase, they responded with “you shouldn’t bother fixing this because your code is pointless”. The code in question was just a test I was trying to run, so whether or not it “had a point” was irrelevant.

The other times were during my misadventures with 2DPinJoints. The physics for them in older Godot 4 releases was broken, so torque and angular limits wouldn’t apply. Many of the people who tried to give me advice about fixing this had never used them personally, and just assumed user-error since I was new to Godot.

Later, after the physics was enabled, I tried again; this time I ran into an issue where the joints span for no apparent reason if I gave them angular limits, ignoring said limits. As far as I know, this is a bug that occurs when the joint starts its rotation outside the angular limits, and rotates continuously in an attempt to go “back in bounds”. However, my joints were very much in-bounds. I set the bounds to 360 degrees to make sure, and then 720 degrees to make doubly sure the joints were within the limits while I was testing. No one tried to help me fix this, they just dug into why I wasn’t using Godot’s new Ragdoll system, which didn’t work for 2D projects to my knowledge.

Hard to judge without seeing the actual discussions.

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You should be clear then that you’re just messing around.

Keep in mind that people all have history, and many of us have the baggage of previous questions.

Either way, don’t take it personally. They are trying to help the way they think is best, even if they’re coming across rudely. If they’re not helpful, ignore them.

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Holy hell that’s one hell of a discussion here :sweat_smile:

I know this was originally about music/images but since we have already strayed so far off topic, allow me to rant about people not understanding what an LLM is and how it works.

One person here was asking why they shouldn’t use AI to write code, well that’s because LLMs are basically just a fancy autocomplete. And they won’t just take raw code blocks and paste them, they will instead blend them with whatever other settings they got and then spit out something not particularly useful – basically slop again. So you waste your time to get almost nothing useful when you could’ve asked that same question elsewhere or read the docs.

As for AI images, I’m honestly scared. As an artist, seeing machines churn out in seconds what takes my depressed ass months to accomplish only fuels my insecurity and makes me feel completely useless. I’m somewhere like between those people who see art and those who see content: I try to make stuff because I wanna express myself, but if the result doesn’t satisfy me, I get really upset and even more depressed and that’s why it’s taking me so long to finish a single damn game. :face_with_symbols_on_mouth:

I once, being completely at a loss for my game’s plot, tried to ask Deepseek for some ideas. They were… less than satisfactory. I’m still at a loss and I don’t know where else to ask.

What was that about a traits system? Now I’m curious about how this might work

This is one of the proposals on the idea: Add a Trait system for GDScript · Issue #6416 · godotengine/godot-proposals · GitHub

Basically, the idea is to implement multiple-inheritance in GDScript.

lol, fr, fr, i just use some random sketchbook app on android :smiley: