OGG file not playing on export but plays fine in Godot

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:bust_in_silhouette: Asked By Robster
:warning: Old Version Published before Godot 3 was released.

Hi all,

As the title says, when I play the game in godot by pressing F5 the music plays fine.

When I export to OSX though, I get the following error:

ERROR: set_file: Condition ' err ' is true. returned: err
   At: modules/vorbis/audio_stream_ogg_vorbis.cpp:265.
ERROR: setup: Condition ' p_channels!=1 && p_channels!=2 && p_channels!=4 && p_channels!=6 ' is true. returned: ERR_INVALID_PARAMETER
   At: servers/audio/audio_rb_resampler.cpp:296.
ERROR: _load_stream: Condition ' !stream_valid ' is true. returned: ERR_UNCONFIGURED
   At: modules/vorbis/audio_stream_ogg_vorbis.cpp:304.

Note the game still works, the sound effects work etc, just not the music. Any ideas?

EDIT: I should mention, the file is definitely checked as a resource to export.

:bust_in_silhouette: Reply From: Robster

For anyone in the future, this was answered by a kind soul in /r/godot. I had a filename incorrectly spelled. I had a lowercase letter where it should have been an uppercase.

Strangely enough, it worked in the godot engine but not when compiled. So there you go, simple mistake.