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Asked By |
Folivora |
when the godot4.0 update came along alot of the script changed
i have been trying to figure out how to write old code in gdscript2.0
i had no luck with trying to do this one:
“export(String, FILE, “*.json”) var dialog_file”.
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Reply From: |
spaceyjase |
Fortunately the documentation is up-to-date here: GDScript exports — Godot Engine (stable) documentation in English
Assuming you want a string to file:
@export_file("*.json") var dialog_file
sorry for the inconvenience just stumbled across another one
“func load_dialogue():
var file = File.new()
if file.file_exists(dialogue_file):
file.open(dialogue_file, file.read)
return parse_json(file.get_as_text())”
tried using the new “fileaccess” but i think i did it wrong
Folivora | 2023-03-31 15:15