Old problem of reimporting scenes and models

Godot Version

3.x
4.x

Question

The problem, Godot has an old copy of your model or texture, and refuses to reimport the new one. For example, I first make a model with texture in blender. I import this in the godot project by putting it in the res folder. Next, in blender, changing the texture. Exporting the model again and sticking this into the res folder of the project. Godot reimports the model, but uses the old texture.

Another problem, Godot dev says it’s fixed in both 3.x and 4.x. BUT, it STILL WILL NOT IMPORT THE TEXTURE.

It’s not just the texture either, the names of the animations in the 3d model are stuck too.

I deleted the .import folder, deleted all the .import files. I deleted the godot .cache folder, and godot project folders in share. Problem will not go away.
Where is Godot keeping all these duplicate files at? I want to delete them. I don’t want them stuck on my device.

Godot is wasting my resources by keeping and hording all those duplicates.

A problem with importing animations name changes from blender to godot using .glb. The problem is with blender. When you change the name of the action in blender, that action then must be pushed down on the stack again. I don’t know why.

It fixes the exported names in the glb file, then godot gets the new animation names when loading.

As for the texture problem, there is now a check box you can click in importing settings, you can tell it not to keep the old materials.