One node giving two different instance id's

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:bust_in_silhouette: Asked By Halflove

Hey there! So I’m currently experimenting with GDScript and Godot alike and I’ve run into a bit of a wall that I can’t figure out how to resolve.

So I’m basically trying to make a scene for a tree that when a player walks into it’s Area2D node, a popup will display saying “this tree can be cut down”. Now at first I thought "well I’ll just check to see if a kinematicbody2D enters the tree’s Area2D that should work, but then I realized that this would cause some issues if I add other nodes/scenes later down the line that are also kinematicbody2D (I only want it to recognize the player).

So here is what I have so far:
Player’s script:

extends KinematicBody2D

class_name Player

var uid = self.get_instance_id()

Tree’s script:

extends Area2D

class_name ChopOakTree

var uid = self.get_instance_id()
var player =

func _on_Choppable_Oak_Tree_body_entered(body: KinematicBody2D):
	print("Oak Tree: ", uid)
	print("Entered Body ", body.get_instance_id())
	print("Player ", player.uid)
	if(body.get_instance_id() == player.uid):

Now I thought that would work, but for some reason the entered body (even though it is definitely the player) and the player instance id’s do not match:

Oak Tree: 1301
Entered Body 1306
Player 1302

Hopefully someone could point me in the right direction towards success with this task, thanks in advance :slight_smile:

Thank you, I appreciate it :slight_smile:

Halflove | 2021-06-13 13:41

:bust_in_silhouette: Reply From: Help me please

Better you can try

func _on_Choppable_Oak_Tree_body_entered(body):
    if =="Player":
        print("this body was player")

I thought about this too, but eventually, I want to add multiplayer functionality to my game so I don’t want this function to trigger for all player instances, just the exact player instance that entered the area2d.

Halflove | 2021-06-13 13:41

It will work there too…
Just you need to rename other players according to there net id

Help me please | 2021-06-13 14:23

:bust_in_silhouette: Reply From: timothybrentwood

Since you have class_name Player just use if body is Player: as your conditional.

Yep, this worked for me, I’m going to toy around with it some more to see if I can get it to work when there are multiple instances of Player in the scene.

Thanks for the help!

Halflove | 2021-06-13 15:49