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when I see any plane mesh from its back it’s not visible how to fix this?
All the default meshes are one sided meaning you can’t see the inside of them. Imported meshes are usually modelled like this as well because rendering both sides of a mesh is unnecessary overhead in most cases but you can alter the shader’s culling mode in the parameters. Here is a similar question about rendering double sided faces.
Magso | 2019-07-06 22:33