OpenVR - How might I achieve interactive virtual cockpit controls for a vehicle?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By AstroLimpet

I am making a little VR flying game that requires a virtual throttle and flight stick that the player can interact with using their VR controllers. Moving the throttle accelerates the vehicle, tilting the flight stick changes pitch, etc.

I am really very new to VR in Godot, and I have basically been relying on various guides and tutorials I’ve been able to find online. But I can’t seem to find anything about interactive virtual buttons, switches, etc. in VR. I may just be missing it, but I haven’t had any luck so far.

Would anyone be able to point me in the right direction? A tutorial, for instance, or resource that I could reference?

Thank you in advance! I appreciate whatever feedback I can get.

:bust_in_silhouette: Reply From: DaddyMonster

Look up Bastiaan Olij’s YT channel, he’s the lead dev for Godot’s XR/VR and recently made a VR rock climbing tutorial which addresses many of the questions you raise when dealing with handholds / grabbing. Here’s the link:

He’s the best source for how to do VR in Godot.