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I have drawn a model made of 3 pieces in blender. These three pieces make up a simple cannon, namely: base (stationary), bearing (for rotating the guns to left or right) and pitch (to raise up or lower the barrel). Origin of first two pieces for my case are not relevant to this question but for completeness they are both at Vector3(0,0,0). The last piece (pitch or barrel as I called it) is somewhat elevated and sitting on top of the bearing piece. In blender it is origin is properly set. (See pic 1) However when I import it to Godot, origin of the last piece is changed to Vector3(0, 0, 0). (See pic 2). Having the origin there causes the pitching of the barrel look awkward.3
What am I doing wrong ?
Please see pictures.
PS: I search the net before posting this question… I have tried what was suggested here (Reddit - Dive into anything) but it didn’t help me.
I solved the problem by showing the ear from the other way around. I’d like to think that there must be an easier solution to this silly problem. If an expert provide an insight I would be grateful.
Here is my silly solution:
I separated the barrel from the rest of the model. Created a new file and put just barrel inside in new Blender file (Simple copy paste does it)
This was not enough. I need to move barrel down to match its origin with world’s origin (imagine Vector3(0, 0, 0) ). Save and export as GITF2.0 (Please see picture: 4)
Imported the barrel into Godot. And observed that origin is finally fixed. However I need to move the barrel in the precise location on top of the bearing part in Godot. (please see picture 5)
For this silly little exercise of mine it is not a big issue, however for more complicated models this could raise a flag.