override _input

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:bust_in_silhouette: Asked By Ramshell

I wonder if it’s possible to override _input(event) method.

My problem is that I have a A class and a B class which is subclass of A.

The A class has the _input(event) method implemented. And I want to change the triggering keys on the B class. The problem is that even though I implemented the _input(event) on B and I don’t call the ._input(event), the input is still being handled by the _input(event) of A.

Any idea on how to solve this problem?


It seems that godot treats _input somehow different than it treats other functions. I solved this by calling _handle_my_own_input(event) inside _input(event), and override that custom function instead.

Ramshell | 2019-10-05 03:58