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I’m looking into how to handle saving in my game. Down the line, I want to save many variables and I need to do it quite often automatically (there will only be autosave, the player will not press a save button)
Because of that, I don’t want to have to save everything in the game every time, only the necessary variables. What would be a good way to save specific variables to the save file and overwrite it if it is already stored?