Own graphics as button on a menu for a 3D game

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:bust_in_silhouette: Asked By DQk

Hi, I just came to know Godot.
I have used other primitive game scripts before and I would
like to know more about Godot before diving into a project.


The programmer created a 3D game with a game menu.
He only used the font as the button without a frame.

But I would like to know if it is possible if I want to create
a button (on the menu of a 3d game) with my own underlying image,
and that image will react when I press the button.
(like the one on https://www.youtube.com/watch?v=YL8apqN6IJM)

Please let me know if this implementation is possible, thank you.

:bust_in_silhouette: Reply From: njamster

Yes, that’s possible. Take a look at the TextureButton-node.