Packet importing and dealing with updates, patches and DLC's

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:bust_in_silhouette: Asked By GunPoint

Can someone explain me how can I use the packet .pck importing system for updates, patches and DLC’s for my game? How should I deal with updates if I put my game on Steam? The documentation is kinda lacking on this subject :wink:

So I know that I need to export something into a packet. But what is that? The entire game? A scene? Some other files from my game?

How do I load a packet? If I load it, theoretically I should have access to the assets of that packet. How? Through code? Through the engine UI? Or hardcoding the assets?

How to fix bugs (by deploying a patch) using a packet?