I want to develop a game in godot engine on the theme of paintball. So far I have built a test scene. I am waiting for feedback if it is worth completing the project.
I don’t see any paint or balls, so I cant tell you if its worth
It will be difficult to tell you if it’s worth it without the paintball related mechanics not being in place.
Since I imagine that will be the most important aspect of the game, you’ll want to prototype that first.
In additional to seeing the gameplay mechanics, please tone down the music. It is very loud, and makes the video difficult to watch. My personal preference would be to do away with it completely.
Thank for the answers. English is not my native language and I try to express myself as grammatically as possible.
About the game, how soon I will add more graphic, mechanical and physical elements, and I will come back with a new clip.
@axenteflorin24 no worries your English seems excellent. Look forward to seeing a new prototype. Good luck with the coding!
i would change the art style. That “realistic” style would make any paintballs or color just more boring. I’m thinking something more like splatoon or cartoonist.
i would change the art style. That “realistic” style would make any paintballs or color just more boring. I’m thinking something more like splatoon or cartoonist.
It’s a good idea, but it takes a long time to make a single map. My idea is to make many maps.In the presented game, the paint will remain on the players and the objects on the map.
I managed to improve the system for bullets and keeping paint on objects. I’m currently testing the AI ​​system for enemies, and in the future probably a network system for real players. This game will probably be open source for everyone.
That’s certainly an upgrade from the first prototype. Is it fun to play? Does it feel like there is something there for you?
Godot Paintball game final arena design. In this clip, is present final design of scene and realistic multicolor bullets. In the next video (approximate 2025 or 2026) is presented final game only ai enemy.
In this post, the enemy system I designed and a clip with the player animations are presented. How I designed the AI ​​system. After spawning, it will move to the nearest obstacle, wait there randomly for a few seconds and move to a random obstacle and resume waiting randomly, if the player approaches its area it tries to attack, if it receives more than ten hits it moves at speed to an obstacle opposite the player, after a random period it resumes patrolling towards random obstacles.
The difference between the easy and hard level consists of the time it stays out of cover during a duel, and the accuracy rate of targeting the player.
I’m waiting for opinions about the AI ​​system, or a good version.