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Asked By | Macryc |
Guys, those of you who’ve tried both particle shaders for grass as well as multimesh grass, which did you find more performant?
I thought that particle grass worked in a similar way to multimesh, ie, all parts are really one mesh with a single draw call etc, but I notices horrendous frame drops with particle grass, even with seemingly low numbers of particles (like 5000, which is nothing for grass). I do recall with multimesh I was getting much better results in 3.4 (now using 4.0).
Any insights will be appreciated.
What happens if you spawn 5000+ Particles with a regular particle processing material? If this also has frame drops I would think it’s more of a general particle system problem than a grass problem.
It could be that reading back data from the GPU is more intense in 4 than in 3 due to it being not yet optimized and thus it performs worse in 4. EDIT: Nevermind this probably works entirely different in 4 so that assumption is void.
omggomb | 2022-06-24 06:50