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I am creating a small 2D games with Godot 3.0.5 and I would like to reuse a scene I made with Godot 2.1.4. The scene is quite simple and uses a Particle2D node to produce a waterfall of stars when the game’s level is complete.
I discovered that version 3.0.x has introduced the ParticleMaterial resource to config many aspects of the particle effect, so I decided to rebuild that simple scene in order to get acquainted with the new method.
I noticed that even if I set the same “amount”, “spread”, “velocity”, “gravity”, etc… the whole effect is much slower than the one in Godot 2.1.4.
I played around with many of the parameters, but I cannot manage to reproduce the same rapid and fluid “starfall” as in the previous Godot version. See videos below.
Can anyone help?