Particle2D Preprocess issues

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:bust_in_silhouette: Asked By Not_a_Robot
:warning: Old Version Published before Godot 3 was released.


I have a Particles2D with a lifetime of 4 and Preprocess set to 4, too.
When I call set_emitting(true), the Particles2D starts from 0 instead from 4, as I expect.

Is there something I’m missing?

Thanks in advance.

As a workaround until that gets fixed, as an idea: Place Particles2D as scenes, and then load/unload them on the fly.

Not_a_Robot | 2016-10-17 15:40

:bust_in_silhouette: Reply From: splite

I just send similiar issue #9302 - please check if you have Explosiveness 0 - if yes, then as workaround set it to 0.1 (its almost unnoticable difference)