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So I created regular energy blasts with Godot particles 2d. (Fireball, ice, magic)
But now I’m trying to make a long beam that keeps on moving forward while the player holds the button. Basically a constant stream of energy beam(like a kamehameha). But I don’t know how to achieve this.
I have already done this using a regular sprite and a script to keep on spawning the beam scene. And I have also done beam collisions this way.
But I feel the particles 2d energy blast art style is not matching with my sprite art energy stream.
So I’m wondering if particles 2d can also be used to achieve the same thing that I have done with my sprite art.
horsecar123 | 2022-04-28 14:56
That’s a pretty great tutorial.
Skydome | 2022-04-30 02:02