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My particles are not visible on my mobile phone. (Particles are visible when i run it on my mac). But only not visible if i assign a ParticlesMaterial->scale curve. If i clear the scale curve then it is visible on my mobile.
I created a clean scene with a Node2D as parent and as a child a Particle2D.
Anyone knows how to fix this or experienced this before?
Does that phone have an Adreno GPU? these chips do not fully support GLES3 and have issues with some GPU based features.
If that is the case the only option currently is to wait for CPU particles and GLES2 renderer that will be added on Godot 3.1
eons | 2018-05-04 00:55
Good point indeed it has an Adreno GPU. I saw an post somewhere stated that Adreno GPU’s indeed partially supporting GLES3, but never checked the mobile GPU i have.
backdash | 2018-05-04 06:10