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Asked By | Beliar |
Heya,
I am having trouble getting a Variant to correctly be passed to a native library.
I have a this method that goes like this:
void My::print(const Variant &p_value) {
std::stringstream test;
test << p_value.get_type();
Godot::print(test.str().c_str());
}
I am registering it like this:
register_method("print", &My::print);
When I call it from a GDScript like this:
My.print(Vector2(10,10))
I get the following output:
0
Anyone have an idea what I am missing? I have already checked how other methods (like json) do this, and it does not look different.