Hi, my name is Jeremias and i have a question:
How can I do that if you select any character and then select a tree, that the character runs to the tree and then the tree falls?
The easiest approach to this would be to use a Navigation2D as a parent on your TileMap node, and in your TileMap node, for the TileSet you’re working with for the grass/ground, make sure the Navigation shapes are set for all your tiles. It’s very easy then to implement navigation from one point to another with Navigation2D. Here’s a plugin I’ve made which would largely do it for you, but you’re welcome just to study the code to understand how it works as well:
Hi, thank you for your answer, whats the name of the plugin? I downloaded it form Github but how can i drag it in the godot game engine? Or can i download it in Godot?
And i have a another question, how can I make that I can interact with the tree as a player, but also that it is an object where you can pass it, i.e. a non-navigable object?