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Asked By | MikeMikeMike |
Hi…,
I want that the z-axis of my PathFollow
aligns always to the Path
in Godot 3.3.2.stable
.
A) Rotation Mode "Y"
: The rotation first works, but for the second time, when I set the PathFollow back to unit_offset
= 0, the current y rotation is not set back, and just added. Not nice.
So I tried
B) Rotation Mode "Oriented"
: This seams to work, from unit_offset
0.0 to 0.999, the z-axis of the PathFollow is aligned to the Path correctly. But at unit_offset
1.0 suddenly the x-axis is aligned to the path. This seams like a bug.
Please can a developer take a look.
What to do?
Thanks
Mike
I’ve found bug reports about this:
PathFollow 3D erratic rotations / wobbling / twitching · Issue #3713 · godotengine/godot · GitHub
Path (3D) seems to make a wrong rotation · Issue #27137 · godotengine/godot · GitHub
curve3d /pathfollow rotation modes not working · Issue #36258 · godotengine/godot · GitHub
Seams PathFollow is not usable at this stage. Or have I missed something?
MikeMikeMike | 2021-07-28 08:48