PathFollow2D Is Not Moving CollisionShape2D

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:bust_in_silhouette: Asked By coolhatboy

Hello, I am on my second day of learning Godot 4 and I’m, having a problem with collision.

The RigideBody2D is being moved by a PathFollow2D, but it does not seem to move the CollisionShape2D child node of the RigidBody2D. When I run the game, the RigidBody2D moves on the correct path for the PathFollow2D but seemingly has no collision, but when I move an Area2D (Player Node) into where the CollisonBox2D started, it collides. (When collision is detected the Player character hides.)

This is the script for the PathFollow2D

extends PathFollow2D
    @export var slither_speed = 20
    func _process(delta):
    	set_progress(get_progress() + slither_speed * delta)

Here is a video of the problem.

Here is the PathFollow2D path.

Here is my Scene Tree.

Thank you to any help you can provide! Please let me know if I can offer more relevant information.

Scene Tree image and PathFollow2D image as hyperlinks in case I didn’t format the images correctly in the original post.

coolhatboy | 2023-03-27 00:37