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Asked By | Zubayer |
im working on a game where you can change the speed and jump accelerations during game. i was working on a pause menu for the game, the pausing works but i cant resume back to the game for example the game pauses but when i press resume it wont unpause.
script:
extends KinematicBody2D
var motion = Vector2()
const UP = Vector2(0,-1)
var speed = 100
var jump_height = 300
onready var anim = $Sprite
var paused = false
onready var powerup = get_node(“res://scenes/powerup.tscn”)
func _physics_process(delta):
motion.y += 10
if Input.is_action_pressed(“ui_right”):
motion.x += speed
anim.play(“right”)
anim.flip_h = false
elif Input.is_action_pressed(“ui_left”):
motion.x -= speed
anim.play(“left”)
anim.flip_h = true
elif Input.is_action_just_pressed(“ui_accept”) and is_on_floor():
motion.y = -jump_height
else:
motion.x = 0
anim.play(“idle”)
if Input.is_action_pressed("e"):
speed = 10
$"text/speed changed(fast)".hide()
$"text/speed changed(slow)".show()
elif Input.is_action_pressed("q"):
speed = 100
$"text/speed changed(slow)".hide()
$"text/speed changed(fast)".show()
motion = move_and_slide(motion, UP)
pass
if Input.is_action_pressed("ui_escape"):
get_tree().paused = true
$"Control/skilltree".show()
$"Control/resume game".show()
paused = true
func _on_detection_node_body_entered(powerup):
jump_height = 1000
pass # Replace with function body.
func _on_skilltree_pressed():
$“Control/high jump”.show()
$“Control/running powerup”.show()
pass # Replace with function body.
func _on_CheckButton2_button_down():
speed = 10
pass # Replace with function body.
func _on_CheckButton2_button_up():
speed = 100
pass # Replace with function body.
func _on_CheckButton_button_down():
speed = 10
pass # Replace with function body.
func _on_CheckButton_button_up():
speed = 100
pass # Replace with function body.
func _on_resume_game_toggled(button_pressed):
get_tree().paused = false
paused = false
$“Control/skilltree”.hide()
$“Control/high jump”.hide()
$“Control/running powerup”.hide()
$“Control/resume game”.hide()
pass
func _on_resume_game_pressed():
if _on_resume_game_pressed():
get_tree().paused = false
paused = false
$“Control/skilltree”.hide()
$“Control/high jump”.hide()
$“Control/running powerup”.hide()
$“Control/resume game”.hide()
pass # Replace with function body.
Have you made sure the pause_mode
-property of the node this script is attached to is set to “Process”? Otherwise _on_resume_game_toggled
and _on_resume_game_pressed
won’t be called - thus the game won’t unpause.
njamster | 2020-07-19 11:37
thanks it worked
Zubayer | 2020-07-20 13:36