Phoenix USC: Phoenix Universe of Space Combat

Hi,

I just joined the forum and will be positing here about my space combat MMO Phoenix Universe of Space Combat or Phoenix USC. My game project is a full scale MMO complete with an authoritative server. I am currently in the later prototyping stage of development and soon will have an alpha version to test. Phoenix USC is a spiritual remake of SubSpace and Continuum continuing the saga of MMO top-down shooters.

Phoenix USC is being developed in Godot 4 and is a recent conversion of a larger scale Godot 3 project. It uses rigid body physics and is based in 2D using tile map layers and real-time lighting for a unique style and look.

I have included a short video showing a client view of me testing 32 server controlled bots. The bots and players all work with a fully authoritative and encrypted server eliminating cheating. I have written my own server in Godot Script which handles everything including networking (via RPC) and all synchronization.

I will post more on my progress and details here as I continue on in development.

Just saying hello world at the moment. :slight_smile:
Vidiot_X

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Hi, I have made a development video snapshot of my MMO Phoenix USC in action. In this video I do a map/base run-through while 32 bots battle for the base flag. All bots are server controlled and the view is from a client. If you are interested in Phoenix USC and how well Godot 4 preforms with a networked twitch style space combat shooter this is the video to see…

Checkout the video

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OMG, that looks amazing! Is the minimap jittery because of periodic updates or lag? How many players could you have on a single map?

I love the isometric view! Your ship explosions are beautiful!

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Yup, for now the radar is updating every 200 milliseconds. I will improve this a bit so it looks nice or just smooth it out through linear interpolation.

Not sure on the number of players my goals is 100 on a server. I am glad you like what you see. :slight_smile:

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