As controversial topic AI get often discussed here, I wonder if there is good use for in GameReality.
Ok, but what I mean with inGameReality?
I think in context of :
NPC behaviour such as dialogue response, attack response, navigation around the environment
Physics, randomness in object bounce, deformation as such which create more believable experience.
What lead me to ask this question ?
I read this article, Artificial intelligence: Yann LeCun works on more flexible AI - BBC News , and as simple example of pen is used it makes me wonder if other then frame generation on Nvidia graphics, the AI found some real use case in game world, as the real world seem to be overhyped and pushed on average people/buisnesses to use it for higher productivity .
What do you think about it real current capabilities of this buzzing word technology?
Not NPC behavior with the current tech. At least not local. You would have to use server side AI, and that is not feasible today.
For the physics, at some point, when the output is generated as stable diffusion frames instead of rendered in a game engine, then this is relevant.
Maybe there will be at some time a physics engine that is based on a neural network to use it in a game engine, but haven’t heard about one.
This video is only loosely connected but it shines some light on some of the major inefficiencies of the current technology, for this kind of thing I suspect the context integration would be a major bottleneck with LLMs, if machine learning is appropriate to solve this it would probably be better solved by other methods, and hybrid methods
Ultimately a lot, probably a majority, of things that LLMs are used for currently are huge misapplied cases, and cases where the wide use of it arguably harms more than just the use itself, by pushing out other technologies and research. It’s very much a “hammer to drive in a screw” kind of situation, as well as “if all you have is a hammer, everything looks like a nail”