physics does not work correctly in the 4.0.2 godot

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:bust_in_silhouette: Asked By BOX_Milk

I was making the player’s inventory
and did the throwing of the item on the floor,
but no matter how I change the parameters of godot physics,
the items fell through the floor
how can I fix
this I left a gif where I showed how I fall through the floor

:bust_in_silhouette: Reply From: stormreaver

Be sure your objects (including the ground) have appropriate collision shapes and are in compatible layers.