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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Lajbert |
Hey,
I am new to Godot and doing the introduction 2D tutorial. I’m moving the sprite by updating its Position in the PhysicsProcess(). When I set the Physics FPS to 30 and turn on Physics Interpolation, the sprite moves visibly with 30 FPS, there is no smoothing at all. When I add my own simple interpolation code to interpolate between the previous and the current positions, it’s butter smooth. Is this feature currently buggy, or I’m doing something wrong?
Thanks