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I am new to Godot and doing the introduction 2D tutorial. I’m moving the sprite by updating its Position in the PhysicsProcess(). When I set the Physics FPS to 30 and turn on Physics Interpolation, the sprite moves visibly with 30 FPS, there is no smoothing at all. When I add my own simple interpolation code to interpolate between the previous and the current positions, it’s butter smooth. Is this feature currently buggy, or I’m doing something wrong?