_physics_process and _process

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:bust_in_silhouette: Asked By JulioYagami

I was using move_and_collide(direction * velocity * delta) where the velocity is 200 and it was great. But now I’m using move_and_slide(direction * velocity * delta) and now the player is moving too slowly.

:bust_in_silhouette: Reply From: cakemonitor

From the KinematicBody2D docs:

move_and_slide … Unlike in for example move_and_collide, you should not multiply it with delta — this is done by the method.

So just delete “* delta” and it should be okay.