First playable build is out!
5 stars and a follow for you, I’ll have to try the game soon.
A web version would also be appreciated.
The effect can stay, but tone it down a bit so you “feel” it rather than see it. It’s very cool, so it should stay.
I think that the clarity won’t be as big an issue if I’m playing the game rather than looking at media, since I’ll be getting more feedback.
Glad to hear it!
Yeah, I have a smaller distortion effect I could use instead, if that helps sell the feeling a bit more.
I’ll look into getting a web version too.
Another tip for your Itch page:
Try to get screenshots with a big color variation.
Take Brotato as an example:
No 2 screenshots on their page look alike, they showcase the full gamut of what they have to offer.
Good idea.
I only have screenshots from the first level as thats all I’ve got currently.
Maybe the title screen?
It’s not a problem as of now, maybe a future to-do item.
This game was really fun, and I really like the aesthetic of the game! But I found a few very minor glitches.
I found that when you would run underneath these platforms, sometimes a falling animation starts playing.
For some reason when I would do 1 perfect dodge, the game would count it as 2.
Theres this area where theres no collisions for the spikes
Legend - thanks for trying the preview and kinds words!
I actually hadn’t come across the first and third issue, I’ll have to fix that asap.
I’m not sure what’s going on with the perfect dodge tutorial.. but I’ll add a buffer in between each successful completion.
I am excited to see how this project progresses! Also, a suggestion, the instructions on how to do some things were unclear. For example, I had no clue what button I was supposed to press for technique.
Ah, my bad! I’ve updated the page to have the correct controls for keyboard and controller now.
wowie! that lighting makes everything look so clean even when it’s just the prototype level!
also, feedback: the music is pretty repetitive, so if you made it yourself, you could probably make a longer track with the same instruments and let them come in and out to add variety.
I found a bug
You might want to update the input map because some inputs dont get recieved, for example here
Also, the 2nd level looks pretty cool!
Thanks! Took a bit to figure it out, but pretty satisfied with them now haha.
And yeah definitely, I have plans for layers like “default”, “combat”, “flow”, “tension” etc that come in and out depending on whats happening.
Cant wait to add them in!
Thanks bof!
Ahhh you’re right… that should actually be saying press “jump” rather than “A”.
Good work haha, you’ll find every bug in this.
I realized its not just with the title screen. I tested every input in the itch.io page, and some didnt do anything.
https://www.youtube.com/watch?v=sDu8A8wZvWM
You’re totally right. What I’ve done on the itch.io page is failed to mention that the controls list shows keyboard binds first, and then a typical xbox controller.
Doing a lot of QA here - I appreciate it!
Ohh that makes sense
Stage 2 of World 1 will be calmer and melodic
Also, placeholder art for one of the weapons you can use as an ultimate move (EX skill). At the cost of energy = think big, visual pay off. These will absolutely one-shot most things, but will have extremely varied hit boxes.
Here’s PiN’s regular kunai for a size comparison: (edit: the hand is a bit off…)
Current possible names:
Giga Sweeper
Screen Shredder
Tenka Fubu (translates to “All under heaven” / “Sweep everything”)