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The dynamic font resource in my game overlaps itself regardless of which font I use. It’s most apparent at small font sizes, but at larger font sizes it’s just as evident (just more muddled)
No matter how much I fiddle with font settings, I can’t fix it and I have no clue what’s causing it. Does anyone know how to fix this?
Do you have a
Theme in use?
JimArtificer | 2020-06-21 16:48
I fiddled around with the theme to some interesting results. When I disable default font in project settings, the issue is still apparent with godots default font. When I disable default theme but enable default font, the issue goes away EXCEPT for the labels attached to some instanced buttons. Not sure what’s causing this discrepancy.
DigitalDrako | 2020-06-21 18:19