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Asked By | mneg |
Is it possible to have normal map based 2d shading snap to the original pixels? In my case I get smooth shading (bottom image). I would like to maintain the original pixel style (top image).
(edit: added permanent image links)
I found a solution in which the graphics is rendered in low resolution and then displayed in a Sprite using a ViewportTexture. However, I wish there was a less complex solution as I have a lot of independent objects on the screen which all would need an own Viewport.
mneg | 2022-02-11 18:55
I found a solution in which the graphics is rendered in low resolution and then displayed in a Sprite using a ViewportTexture.
Not a solution (see here).
mneg | 2022-02-20 12:31